“Once you start to actually produce something… now that’s a real eye-opener.” (Chris Rose, Tangent Wave Ltd.)
Great ideas get their spark from observing how people do their daily work and applying those lessons to a practical solution. I first saw an all-in-one chassis for Tangent panels at a couple of post-production houses. That was followed by the efforts of colorist-dynamo Andreas Brückl, who did a rough 3D-render of such a chassis together with a colleague at 1000 Volt, Istanbul.
He asked me, if I would like to build this case for the color panels. I agreed, but wanted to expand the design for a more all-inclusive chassis. To the right, you can see the evolution of the product.
We replaced our textured Element panels with 3D versions, provided by Andreas and his colleague down in Instanbul. We also added gooseneck USB-lamps to the render. Next we added the keyboard to the render and changed the texture of the case to a wood texture.
Thinking about the keyboard, we also observed that the Element-panels are either used with software that does not feature it’s own hero-panel, or are used in place of higher-cost dedicated panels. Either way, the user would most likely interact more with keyboard shortcuts than when using a dedicated panel. Considering this, we determined the best solution was to place the keyboard right into the top plate. Next up was the first 3D prototype, which looked pretty cool.
We decided to build a six-panel chassis and install place-holder plates to accommodate up to six color-panel solutions. Additionally, we mounted the Wacom tablet from the inside of the chassis to include it as part of the unified color environment.
Then we were off to IBC with the first final prototype. We received great feedback from everyone who sat down and tried the panel-chassis environment. This lead to moving the keyboard more to the side and changing out the more fragile bluetooth keyboard for a cabled Cherry keyboard. With a few more design tweaks, the Rageboard™ is now ready for sale.
Great ideas also include the input and help of other industry professionals. Many thanks to Chris Rose from Tangent Wave, who kindly provided a set of dummy Elements for us to use in the prototype phase. Huge thanks also to my former colleague Thilo Ascher, who used his 3DsMax skills to basically create the first 3D model on his own! The support and input of Andreas Brückl and his Istanbul colleague were invaluable and I hold them in the highest regard.
First render from Andreas at 1000 Volt Istanbul in June 2013.
The 3D-render developed through time (July – December 2013).